Card games are difficult to balance. Even some of the most talented teams in the world with decades of experience get it wrong from time to time. In centralized games, this means that cards get nerfed. In physical games, this means that cards get banned from competitive play. While nerfing and banning cards is never great for anyone, sometimes it's important to keep the meta fun and dynamic. So when something slips through our internal testing process, we plan to catch it during the Balancing Phase.